Version 0.18


~ New Stuff ~

- Mage is now removed from 75+ Level items
- Wizard job added, to change go to Geffen
- Wizard skills added:
-- Fire Pillar, active skill, very strong single target fire attack.
-- Meteor Storm, active skill, full AoE fire attack with small chance to stun target.
-- Electric Discharge, active skill, strong single target wind attack with moderate chance to blind target.
-- Chain Lightning, active skill, full AoE wind attack with small chance to blind target.
-- Teleportation, active skill, single target PHYSICAL attack that teleport enemy 3 cells back from wizard.
-- Impalement, active skill, strong single target earth attack with high chance to stun target.
-- Earthquake, active skill, full AoE earth attack with moderate chance knock-out target prone.
-- Acid Spores, active skill, full AoE chaos attack with moderate chance poison target.
-- Deep Freeze, active skill, strong single target water attack with high chance to freeze target.
-- Absolute Zero, active skill, full AoE chaos attack with low chance freeze target.
-- Arcane Stich, active skill, require blue gemstone, stronger version of Energy Coat.
- New alignment "knock-out" added. Target that are knock out have their EVA reduced by -150.
- Stun alignment now reduce EVA greatly. So they can evade attack only with 5% chance.
- Sage job added, to change go to Al de baran
- Sage skills added:
-- Endow Blaze / Endow Tsunami / Endow Tornado / Endow Quake - skill to enchant weapon and armor. This will be implemented in next patch.
-- Double Cast, active skill, buff that give chance to cast Bolts spell twice.
-- Arcana Vampirism, active skill, steal portion of enemy mana with a chance.
-- Arcana Flow, active skill, give portion of Sage mana to party members.
-- Dispel, active skill, require yellow gemstone, remove buff and debuff from single enemy.
-- Flaming Skin, active skill, require yellow gemstone, set armor element of all enemies to fire, with a chance to resist on initial cast.
-- Icy Skin, active skill, require yellow gemstone, set armor element of all enemies to water, with a chance to resist on initial cast.
-- Jellyfish Skin, active skill, require yellow gemstone, set armor element of all enemies to wind, with a chance to resist on initial cast.
-- Golem Skin, active skill, require yellow gemstone, set armor element of all enemies to earth, with a chance to resist on initial cast.
- Death penalty is now going to be decreased progressively. Level 1-19 = 5%, level 20-39 = 4%, level 40-59 = 3%, level 60-79 = 2%, level 80+ = 1%
- Remove "has entered the location" as this just spam at this point and not needed since you can see players on the screen.

~ Bugfixes ~

- Fix error, when Priest have Mass Heal configured and it's not needed, Priest would do AoE auto-attack.

~ Balance ~

- Elements table rebalance. Fire no longer deal +25% damage to Chaos and do same as Water, Earth, Wind element -25%. Chaos now deal +25% to Fire, Water, Wind, Earth elements.
- All monsters Max MP was increased x2

Files

index.html Play in browser
Dec 17, 2021

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