Version 0.22 - items rework v2


v0.22.5

~ Bug fixes ~

- Fix healing items heal incorrect values or at all
- Fix server crash when high quality item without affixes was created
- Fix server crash when gathering material was not available on the location, but toggle to hunt for gathering materials was still on


v0.22.4

~ Bug fixes ~

- Fix item info not displaying item details and parameters when clicked on from craft or shop window
- Fix unequipable rods, and ability to equip 2h staffs only from off-hand


v0.22.3

~ New Stuff ~

- Implemented new system for High Quality items. When crafting new item there is a chance the item receive what we call an affix. Each affix have a possibility to give additional bonus stats to the item. Up to 3 affixes can be added to the item out of different categories. Depending on the item tier stronger affixes can be applied. WIS raise the chance to apply affix. Happy crafting.
- High Quality items are now going to be displayed with purple border
- In inventory, when hover over items it will now show the item name
- Sword Mastery and Two-Hand Sword Mastery were merged into 1 skill
- Staff Mastery was renamed to Magic Focus Mastery and give additional small bonus to M.Atk
- Katars, Knuckles and Instruments were removed from the crafting

~ Bug fixes ~

- Fix bug with Bow Mastery where bonus HIT was not applied
- Replace code responsible for stopping hunts, rests, crafts to something more hopefully stable
- Fix Shield Bash applying stun even on miss
- On shop close down refinement of the items is now going to be preserved correctly


v0.22.2

~ New Stuff ~

- New gathering of main materials.
-- Monsters no longer drop Jellopy, Iron, Steel, Phracon, Emvertarcon, Rough Oridecon, Rough Elunium, Oridecon, Elunium, Barren Trunk, Solid Trunk, Fine-Grained Trunk, Trunk and colored Herbs. Now instead there is a toggle in the hunt action if you want to see new "Minerals" during the hunt that will appear, that drop those minerals usually with higher chances than it was before from monsters.
-- Mine Vein, Plant and Tree are a "monsters" found in the monster lore and can be seen what they drop and with what kind of chance
-- When gathering toggle is on, it will add a chance to add mineral to the battle with 50%. And there is a 10% chance that 2 of them will appear instead.
-- To balance that, Iron Arrows for crafting are now going to require Barren Trunk
- Toggle for YOLO hunt and gathering will now be preserved for the next hunts.
- Iron Ore is now removed from monsters drops. Sell it if you have it. It will be removed from the game in next patch.
- Stone added as a new material that will drop from Mineral Vein that will be used for future building


v0.22.1

~ New Stuff ~

- Display MAXED message on classes of level 50 and skills of level 100

~ Bug fixes ~

- Fix HP/MP error, when loading the character from offline state and have much less HP or MP then it should
- Fix XP to next level display on skill level 99 or class level 49
- Fix critical error that could crash the game by entering the game with non-existent account
- Fix display of attributes in Monster Lore that would display the very first monster data instead of a new one


v0.22.0

~ New Stuff ~

- Quests are finally back!
- Tutorial is finally back!
- Game will now save selected monsters selected during hunt.
- 3 new skills added, Light, Medium and Heavy Armor Mastery
- HP and MP modifiers removed from "hidden parameters" of classes and are now moved to items and skills. You need to level up Light, Medium and Heavy Armor Mastery skills to receive more HP/MP by wearing specific type armor. This is one of the item rework that we kick off with this patch. At the moment all gear is considered Medium armor.

~ Bug fixes ~

- Fix Alacrity skill leveling from Scout and Archer instead of Scout and Rogue.
- Fix class and skills screen overlapping on mobile
- Fix recovery password by email, sometimes it would've not deliver messages

Files

index.html Play in browser
May 13, 2022

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