Version 0.23 - battle rework
ROIdle » Devlog
v0.23.4
~ New Stuff ~
- Add persistence to game ambience and added automation to switch to snow and xmas season when those will be on in December
- Added a snippet of default scripts for people to kick off playing with them for initial 3 classes. It's still better to go to #scripts discord channel if you want something specific to request. - Battle field will now display X-axis lanes, for easier visual representation where your character is standing. - Battle field now show active buffs and debuffs on characters. - When entering the game after some time, with few action running while you were off, now system chat will be enabled first to show you the results of offline hunt of craft. - Added rain sound to ambience when rain is on
~ Bug fixes ~
- Fixed bug where hunt will continue on when all characters were KO'd
- Fix character menu opening bug by clicking on the helmet of the character twice, breaking the UI
v0.23.3
~ New Stuff ~
- Battle log was reworked, it is now faster to react and is available as separate window on any page - Battle log is now persistent, it will remain after page refresh or even after you're out of combat, so you can always check what happened in the end - Battle log is limited to last 500 messages - Changed navigation, replaced RO assets to vector images - Changed UI how skills are displayed, from blocks to a compact list
~ Bug fixes ~
- Forgot to turn on random rain effect, now it should be on
- Fix enemy melee monsters, who were just standing still idling instead of taking a step forward
~ Balance ~
- Add new skill Opportunist to Rogue, but removed Rogue from benefitting from Martial Prowess. Opportunist add increase Critical chance and Critical Attack.
v0.23.2
~ New Stuff ~
- Added new script. On Self "cast if buff inactive" to cast buffs when they are down - Added new script. On Foe "highest p.atk", "lowest p.atk", "highest m.atk", "lowest m.atk" and "only gathering material remains". - Crit and Crit Defense attributes were now split in Crit Chance, Crit Negate, Crit Atk and Crit Def for future classes parameters. All items were updated accordingly. - Provoke skill was updated. Now it target single target and only working in melee range, but base stats for logivity was buffed from 4 rounds to 7 rounds - Rapid Fire skill was updated. Now it fire 3 arrows into random targets, or 3 times into single target if 1 remains. - Added many more titles into the game from leveling up classes. They won't appear retroactivelly and at least 1 level up in class is required. Contact me if your class level is already at maximum. - Added system message when player receives a new title - Added random rain effect into the game - Fixed ambience "night screen" breaking at the bottom - Add a highlight when you enter the game and from the last time your character leveled up. "Helmet" icon in your character window will by flashing.
~ Bug fixes ~
- Fix script check for more than 3 and more than 4 foes. It was not working at all. - Reposition bug from Bounty Wrange was fixed, now monster should never go behind player characters. - Fix chat message error when it was not displaying player name.
~ Balance ~
- Challenge skill will now level up only on successful Taunt, rather than on every cast of Taunt. - Critical hit from Skills and Heals were now buffed to have same effect as from normal attack and is affected by Crit Attack.
v0.23.1
~ New Stuff ~
- Added new script. On Self as target you can now specify if MP is > than %
- Added new script. On Foe as target you can now have options to select "character MP < %" to stop recasting skill if mana of the caster is low. Same for "character MP > %" - Tutorial for new players was rewritten and a lot of other English labels went through the proof-reading process
~ Bug fixes ~
- Fixed Fire Arrows and Full Draw buff being casted over and over by Archer class.
v0.23.0
~ New Stuff ~
- Large battle & hunt upgrade. It's another one of those 10,000 lines of code change. Bugs to be expected.
- Battlefield X axis was changed from 1-6 position to 1-8. - Arrows, target priority, active skills, green potion and butterfly wing selection was removed from hunt configuration - Initial position selection is now limited to frontline and backline - New battle allow your character to take a step back in the fight - Now instead of using "primitive" version of hunt configuration that we had, players need to create AI scripts for their characters with selector of target, conditions and actions. Similar to Gambit System of Final Fantasy XII. Making your characters smarter in battle. - There are limits of 15 scripts per account and 12 steps per script. For players who will have hard time understanding the script. They are easily exportable and importable, so reach out to other players in new discord #scripts channel - Arrows, Quivers, Throwing Axe and Venom Knife were removed from crafting. Quivers are still usable to open arrows. Arrows are now categorised as loot and can be sold. - Arrows are not required anymore for ranged attacks.
~ Bug fixes ~
- Bounty Wrange skill should now work as intended, reposition character closer by 1 cell. - Mocking Shout, Taunt, Tactical Positioning, Circling Strike, Provoke buff/debuff timers were correct as duration from skill level was 10 times stronger. - Fix hunt level selection in case next location have less areas to select, in those cases it will default to area nr. 1
~ Balance ~
- All bows were buffed, negative HIT was removed, to counter removal of arrows
Files
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Jun 07, 2022
ROIdle
RPG idle / incremental game where you control party of heroes and challenge the unknown world
Status | In development |
Author | maxogames |
Genre | Role Playing |
Tags | Idle, Incremental, MMORPG, Team-Based |
Languages | English, Russian |
More posts
- Version 0.80Jun 01, 2024
- Version 0.26Sep 25, 2022
- Version 0.25Aug 23, 2022
- Version 0.24Jul 24, 2022
- Version 0.22 - items rework v2May 13, 2022
- Version 0.21 - class reworkFeb 03, 2022
- Version 0.19 - major changesJan 01, 2022
- Version 0.18Dec 17, 2021
- Version 0.17Dec 13, 2021
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