Version 0.80


v0.80.0

This patch will release during weekend, I will have to stop hunts as with previous patch

~ New Stuff ~

Quests now allow you to finish them within a timespan of 7 days. Explanation of how quests works added to the top part of the Tavern's Bounty Quests page.

Add error message if player try to start a hunt with all characters at 0 HP

T2 Scout classes introduced

Archer and Rogue are now converted to T2 classes of Scout branch with new skills

Archer new skills: Trickshot (enhanced by Focused Shot, same as before), Rapid Fire (enhanced by Focused Shot, same as before, shot 2 arrows instead of 3), Mend (stronger Heal ability, remove Bleed effect, enhanced by First Aid), Fire Arrows (same as before), Full Draw (same as before)

Rogue new skills: Disarm (enhanced by Circling Strike, same as before), Envenom (enhanced by Circling Strike, same as before), Antidote (stronger Heal ability, remove Poison effect, enhanced by First Aid), Poison React (same as before, now triggers even in case if target missed the Rogue), Double Attack (give chance to attack twice with daggers or swords), Hide (weaker version of Assassins' Shadow Meld)

As preparation for future update, T7 materials were added into the game with craft recipes and balancing

~ Bug fixes ~

```

Fix visual bug in skills page where title was in-line with classes buttons

Fix mail message breakpoints, displaying whole message as a single line.

Fix gathering nodes statistics not being properly recorded on the player account

Fix Notification's "Mark all as read" button not working and resolving only the top notification

Remove functionality to give class XP when maximum level reached

Fix error causing people not seeing their characters after creation. Function that suppose to create character with next available class to a player wasn't properly working

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~ Balance ~

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Nerf price cost to reset stats pre level 20 by 80%

Rebalance bounty quests requirements, huge nerf to the requirements starting from 20+ levels quests. With reduction between 30-40%.

Refinement materials requirement were increased by quite substantial amount

T6 items now only require T7 materials for +8 refinement and higher, making it possible to refine T6 items up to +7 with T6 materials. Materials required for refinement between +5 - +7 is increased

T7 items will require only T7 materials as there won't be any T8 items yet. With each bump that was supposed to happen it will increase amount of materials necessary to refine the item

Refinement effectiveness was buffed across the board

P.Atk refinement was buffed from +(4 * refined level) to +(item tier * refined level * 0.6), in case of two handed weapons they receive +0.1 bonus

M.Atk refinement was buffed from +(2 * refined level) to +(item tier * refined level * 0.3), in case of two handed weapons they receive +0.1 bonus

S.Atk refinement was buffed from +(refined level) to +(item tier * refined level * 0.8)

C.Atk refinement was buffed from +(refined level) to +(item tier * refined level * 1)

C.Chance was added to the refinement each refinement give bonus of +(item tier * refined level * 0.5)

C.Negate was added to the refinement each refinement give bonus of +(item tier * refined level * 0.3), in case of shield it receive bonus of 0.5

Eva refinement was removed from armor and was added as generic buff. Each refinement give bonus of +(item tier * refined level * 0.3)

Hit was added to the refinement each refinement give bonus of +(item tier * refined level * 0.4)

Speed was added to the refinement each refinement give bonus of +(refined level)

WIS Healing was added to the refinement each refinement give bonus of +(item tier * refined level * 0.3)

DEX Healing was added to the refinement each refinement give bonus of +(item tier * refined level * 0.15)

Raw materials price was decreased by ~33-66%

Venom Implosion skill moved to the Assassin

Lesser HP Potion now does not require Kelp for it's craft. Peace Blossom requirement was increased from 10 to 20

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Files

index.html Play in browser
Jun 01, 2024

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