Version 0.24


v0.24.3

~ New Stuff ~

- Crafting is now split in Smithy and Laboratory facilities and does not require a character to craft.
-- Craft now depends completely on your craft weapon, craft armor and alchemy levels. Does not require any MP.
-- Craft high quality chance depends on skill level.
-- It is now possible to craft in smithy and laboratory at the same time.
-- You need to return to town and enter facility to collect your order.
-- Facility of higher level required to craft stronger tier items. Lv 1 facility for tier 1-2, Lv 2 for tier 3-4, Lv 3 for tier 5-6, etc. Level 6-10 of facility now reduce time it is required for craft, at level 6 by 5% at level 10 by 25%. Facility will now be displayed in crafting window as requirement.
- Boulder gathering node was added to the game which drops stones for construction
- All gather nodes were updated, nodes added up to tier 7 and in case of Boulder tier 8. Tier 1-5 nodes are available in the world in every location. Tier 6+ Mineral Vein available in Al De Baran, Plants in Geffen, Trees in Payon, Skinnable Bodies in Morocc. Boulders are universal and available everywhere.
- Game UI will now show icon on Smithy, Laboratory and processing stations (Sawmill, Stonemill, etc) when active order is in progress or need to be collected
- Market UI list will now show "Local Market" - shops that available in town and "Far-out market" - shops that are located in other town, that can be previewed, but nothing can be bought out from them
- Wiki link from top navigation was updated from fandom wiki to our own, official one
- During hunt, timer will now appear in the tab text, feature requested by players
- UI improvement, when clicking Escape button on keyboard will now close modals one by one. Feature requested by players.
- In hunt list mineral levels were removed, only tier level remained
- Processing station UI was improved, to not be as long. When order is in progress it will only show the materials which are being processed.
- When canceling craft process you will now get back 75% of your materials
- Add option to cancel processing station order, same as with craft you will now get back 75% of your materials
- Allow longer messages in chat from 150 characters to 280

~ Bug fixes ~

- First quest of the game will now ask for Sticky Mucus which is dropped by Poring instead of Jellopy.
- Fix scripting checks ignoring the limit of 15 battle script per account.
- Fix scripting bug with dynamic name generation that could crash the server.
- Correct the description for player that are about to join Al de baran as citizens, looking as if you're going to be stuck in the town for next 2 weeks after you join
- Large items assets were removed from the game as new non-RO assets will not have large splash-art.
- Fix background images in dungeons: Prontera Sewers, Payon Cave, Orc Cave, Pyramids

~ Balance ~

- Items sell price value was reduced substantially to stop insane inflation in prices between players and to prepare for money squish in the game
- Drop rates of all gathering nodes were updated and buffed. They drop new materials and old ones for now, elemental materials were removed.
- Poring drop rate of Sticky Mucus was bumped to 40%
- Daily quest in Prontera to bring Iron is now replaced to bring Tin Ore
- Materials required for craft are now have different requirement. Check town hall to see. But generally Bricks requirement stayed the same, Planks reduced by 25% and Metal Beams / Furs reduced by 50%.
- Gathering nodes HP was buffed


v0.24.2

~ New Stuff ~

- Add option for Mayor to cancel construction if it is below 50% progress.
- Magic Focus now levels up also by casting spells on Apprentice and Mage while having staff, wand or scepter equipped.

~ Bug fixes ~

- Fix for previous Comodo quests where system would not allow player to finish them


v0.24.0 - v0.24.1

~ New Stuff ~

- Citizenship system and towns revamp. All towns are now upgradable by mayors with contribution of citizens. For now only Al de baran will be controlled by player. Other towns are "NPC driven" and will have more upgrades from beginning, so it would not stop anyone to play the game.
- Facilities need to be upgraded in order to get access to them, some facilities like sawmill, tavern, NPC shop, personal storage will be available by default. The rest of facilities need to be constructed and leveled up, bigger the facility, better the result.
- Taxes were added almost to all financial transactions within the town, taxes are now not going "into the void", but rather into the real tresury of town. Which is then used to finish the construction, pay for citizens contribution and in the future for maintenance of the town.
-- Mayor can configure taxes for citizens and non-citizens separately.
-- All of the taxes will be immediately displayed in the town hall to all citizens.
-- All other cities except Al de baran for now are going to have tax of 25% for every service
- Any player can become a citizen of the town. There is a 2 weeks cooldown period where you can not leave the city. If player leaves the city, contribution level and XP will be gone.
- Citizen XP and level will increase your vote strength in the future elections. Each level will give you +1 voice, up to +5 voices in total.
- Shop were now shifted to local markets. Meaning that when shop is opened in Al de baran, it will be accessible only in Al de baran.
-- All current open shops will be moved to Prontera
- Refinement now does not require you to select character who will be doing refinement. It can be done at any point.
- Tavern was re-done, 1st level of tavern allow travelers to have a 10 minutes free rest, 2nd level 5 minutes paid rest and 3rd level will unlock renting options. Renting itself is still WIP
- Dungeon levels as a travel location was removed, dungeon quizzes were removed. Instead it will be a single location with multiple hunt options. In the future harder hunt options are going to be unlocked with quests.
-- All players currently in dungeons are going to be kicked out to their top level.
- Comodo was removed and all quests, hunt options, shop items were moved to Morocc. All players in Comodo will be teleported to Morocc.
- Teleportation now generate fatigue debuff, making travel price to double. Bigger the debuff, more expensive teleportation will be. Debuff resets daily at 4AM UTC.
- Teleportation tax, unlike all others is going to be maxed at 10,000.
- New buildings were added. Sawmill, Stonemill, Tannery and Forge. All 4 are essential for construction of the town and in the future for upgrade within personal house. Sawmill will produce Planks out of Logs. Stonemill Bricks out of Stones. Tannery Leather out of Hides. Forge Metal out of Ore.
-- All new processing materials will have tier from 1 to 10. Each higher tier will make it easier to construct new buildings and will be required to upgrade facilities efficiently.
- It is not forbidden to buy items from your own shop
- Subtype and Tier of items should now appear in item info popup
- Mayor can now make a decision which facility to build. Players instead need to contribute materials to build this facility. There is a daily limit of how many materials players can contribute towards upgrade of the facility which resets at 4AM UTC daily.
- New game icons on main game screen were introduced. Many facilities were moved around
- New facility Town Hall added, displaying all important data regarding town status and where citizens can contribute.
- Background music was merged into respective locations from removed ones
- Monster Lore is now removed from navigation bar and became a facility in the town
- Added new Log, Stone, Ore materials to Minerals and Trees. Added body carcass for skinning.

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