Version 0.25


v0.25.3

~ New Stuff ~

- Bleed status re-added: Bleed stack on top of each other as Poison, it does 20% P.Atk damage as a tick from attack, but unlike Poisons true damage, when tick is being calculated P.Def of defender taken into account. When target have Bleed status on, heal received by this target is cut by 75%. Only way to remove Bleed is new First Aid skill and bandage (not yet in the game)
- Rogue Class was reworked, new skills added: Venom Implosion - explode all stacks of poison on the target. Poison React - on receiving damage, if character can reach the attacker, it will react back with Envenom attack
- First Aid skill was added to Archer. It's a melee healing spell with 25% effectiveness of the Heal, can heal Bleed of up to 5 stacks per turn.
- Add display in battle log in case target that is being healed under the condition of bleed
- Gather Coal (old) daily quest in Prontera was removed
- Add display of Counter Attack, Critical Chance, Critical Attack, Critical Negate and Critical Defense attributes to character window and monster lore
- Items parameters in info window will now be displayed as list rather than a string in line

~ Bug fixes ~

- Fix issue with translation not being fetched immediately on new patch
- Corrected logic of script to check target on stackable buffs and debuffs
- Fix counter attack that could trigger even on a miss
- Added missing translation for daily material contribution in town hall
- Fix error when upgrading Town to next level would take up 1 construction slot until next restart of the server
- Fix processing station bug where double input materials would not allow you to start the order
- Remove forceful switch to system chat when message about maximum stack is being received
- Fix processing station on mobile displaying materials as a column list

~ Balance ~

- Stun Protection added, every time target is being stunned by stun or paralyze, S.Def of this target is being buffed by +20, but only against stun and paralyze status. To avoid having stun-locks.
- Add S.Atk bonus to Provoke skill, similar to Taunt. It should have default chance of 95% to apply with every cast.
- All normal attack of monsters are now going to be neutral instead of monster element
- Monster high drop items with 90% chance were either decreased in drop or removed from a drop completely, as we're starting to phase out useless "loot" items that are used for nothing. Some of the items were also removed from the tool shop.
-- List of removed items from drops: Gill, Fin, Memento, Harpy Talon, Izidor, Soft Feather, Panacea, Aloevera, All gemstones, Fly Wing, Holy Water, Ancient Lips, Nose Ring, Yoyo Tail, Grasshopper's Leg, Cacao, Level 6 Cookbook, Yoyo Doll, Rocker Doll, Raccoon Doll, Scorpion Tail, Bee Sting, Tooth of Bat, Clover, Talon, Tree Root, Mushroom Spore, Spore Doll, Flower, Bill of Birds, Shoot, Pointed Scale, Snake Scale, Immortal Heart, Resin, Coal (Old), Heart of Mermaid, China, Black Ladle, Hinale, Insect Feeler, Zircon, Raccoon Leaf, Puppet, Conch, Tentacle, Maneater Blossom, Aloe, Singing Flower, Ancient Tooth, Sharp Scale, Snail's Shell, Cobweb, Porcupine Quill, Golden Hair, Squid Ink, Necklace of Wisdom, Mole Whiskers, Single Cell, Dew Laden Moss, Animal Gore, Rat Tail, Shining Stone, Worn-out Prison Uniform, Crab Shell, Coral Reef, Frill, Professional Cooking Kit, Tough Scalelike Stem, All arrows, All arrow quivers

v0.25.2

~ New Stuff ~

- When traveling or teleporting to other towns you will now see an icon in case you have active or pending orders in it
- A lot of statuses were reworked and brought back into the game, all of the skills now depend on S.Atk / S.Def calculation instead of native chance. For now the only way to get boosted S.Atk is from DEX stat and skills that give bonus
-- Burning status added: It does not stack and have maximum of 9 rounds duration. Burn damage is calculated from your character M.Atk when burn was applied and enemy M.Def during tick with calculation of 20% of damage. In case other character re-apply burn, it's overwritten. Every tick of burn apply stack of Scorch with 50% of burn damage.
-- Scorch status added: It is an effect of burn, deal true damage, it's duration is 100 rounds and it stacks on top of each other without a limit. Only way to remove it are bandages, ointments and First Aid skill that will be added with next patch
-- Soaked status added: On it's own it doesn't do anything, but in case character which have Soaked debuff on attacked with skill that apply Paralyze or Freeze, it will give bonus +25 S.Atk to a chance to apply those statuses
-- Shocked status added: On it's own it doesn't do anything, but in case character which have Shocked debuff on attacked with skill that apply Paralyze, it will give bonus +25 S.Atk to a chance to apply Stunned status
-- Freeze status re-added: It is a debuff that restrict character from taking any actions, but it is going to break if character is going to be attacked
-- Poison status re-added: Poison now stack up and deal damage individually dealing true damage after the calculation of P.Atk of attacked and P.Def of defender with calculation of 20% of damage
-- When enemy have Soaked status on and is attacked by Fire element attack, it will remove Soaked status
-- When enemy have Burning status on and is attacked by Water element attack, it will remove Burning status
- Battle Log was enhanced by explaining which debuff was failed or successfully applied, new icons in Battle Field were added
- Fire Bolt can now apply Burning status
- Cold Bolt can now apply Freeze status
- Thunder Bolt can now apply Blind and Paralyze status
- Earth Bolt can now apply Pinned status
- Petrified status and related script checks were removed from the game

~ Bug fixes ~

- Fix images not showing during structure upgrade in town hall
- Fix Priest Prayer of Healing not healing as AOE spell
- It is now forbidden to use Butterfly Wing while you're in combat from your inventory
- Fixed a typo in town hall construction
- Fix server crash when mayor canceling town construction
- Fixed a bug where during calculation of damage elixir of attacker was added to defense calculation of the defender for both physical and magical attacks
- Fix black screen bug when game server is down

~ Balance ~

- S.Atk default formula was updated, to give +25 S.Atk by default, so that there would always be a chance to apply statuses.
- S.Def from VIT was buffed, now instead of every 10 VIT, you get +1 S.Def from every 5 VIT. To counter native S.Atk buff.
- Party travel maxium buff was reduced from 50% to 25%
- Single target magic spell like Fire, Colt, etc bolt now require HIT attribute to hit the target.
- Magic Focus Mastery now gives bonus +50 HIT on level 100, when character have Staff or Wand equipped


v0.25.1

~ New Stuff ~

- Order (Holy), Chaos (Dark) and Ghost elements were removed from the game
- Wind element was renamed into Air
- New elements table can be seen in our Wiki https://wiki.roidle.com/wiki/Elements
- Monsters elements that had removed elements were updated to different ones, check Monster Lore place if you hunt specific place. Majority of them were switched to Neutral.
- In battle characters and monsters do not die anymore, they are being Knocked-Out (KO). While they are in this state, they can now be resurrected.
- With battle changed, penalty on the party applied after whole party was wiped. And same with monsters, rewards of XP and items are given only when all enemies have been KO'ed.
- In case whole party was wiped and they are located in an unsafe zone like a dungeon, they will be dragged back into town.
- All skills description was updated, many of them mention S.Atk, but as before, for now it's not implemented yet and even though stated that chance to apply depends on S.Atk, it is not.
- Acolyte is now being called Priest
- Holy Bolt was removed from Priest.
- Resurrection skill was added to Priest, allow to bring people out of KO status
- Cure skill of Priest was replaced with Prayer of Healing, which is an AoE heal spell.
- Heal skills that is accessible to Apprentice and Priest now have the power of previous Cure skill.
- Earth Spike skill was renamed to Earth Bolt
- Many script statuses to check weakness element of enemy, or specific skill are now going to become incorrect and will have to be updated (sorry for that). Skills that were just renames were updated, but script-skills that were removed like Holy Bolt, will have to be removed manually.
- Prone status effect was removed from the game and merged with Pinned.

~ Bug fixes ~

- Fix player shop list, displaying all shops as list instead of showing 2-3 in line.
- Mineral Vein 4 should now drop new Coal instead of old one
- Fix patreon not registering transactions since April, going forward will monitor this more closely
- Correct display of price of the items when viewing the shop, to have comma separated numbers

~ Balance ~

- Squish of money was initiated, all money holding parts of the game had their money reduced to tackle insane inflation we had since start of the game. Every player who have more than 200,000 money. Had them "squished" by 100.


v0.25.0

~ New Stuff ~

- Classes screen was reworked to display it as table instead of blocks, similar to skills
- Moved localization to server side and started to prepare game to support localization in near future.
- Add display of new incoming attribute which is called S.Atk and S.Def (Status Attack / Status Defense), you can read more about it in #roadmap channel. For now it's still not active in battle calculations.
- Chat now have announcements options that will send messages, similar to what we have with discord, like rare drop announcement and towns finalized constructions
- Town chat was implemented into the game, with MOTD (Message of the day) being sent from the Mayor at the bottom on every login
- It is now possible to send chat message to players who are offline, so it will almost always reach them
- Banks in all towns have been removed. In case of closed shop all of your items will be dropped to storage and all remaining funds will be sent to your account directly.
- Deactivated characters are now going to be hidden on the settings page

~ Bug fixes ~

- Fix hunt timer not shutting off when you leave the game to main screen
- Refinement level of the item is now properly displayed in the player in-game and public profiles
- Fix processing station actual order time to the one it displays in the table, before submitting the order. Before it was shorter and ignored amount of materials.
- Fix craft of potions bug, where system would give exponentially more potions than it supposed to

Files

index.html Play in browser
Aug 23, 2022

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