Version 0.7.0 released - battle rework
ROIdle » Devlog
0.7 patch bring us to a new battle rework. New possible tactics, multiple lanes. Archers can finally stand behind and attack with bow and arrows as they should. With Fighters (Swordsman) and Archers have first AoE attacks.
~ New Stuff ~
- Large rework of battle system and supportive systems, basically 40% rewrite of the codebase -- Add proper front, mid and backline functionality that enable a lot of fun (and maybe buggy?) interactions -- Add Idle effect from hunt config, that would mean if your character is out of Mana or don't have arrows, it will not advance forward to the frontline. -- Add Advance effect from hunt config, when you're out of mana or out of arrows, your character will go to frontline to hit with melee. -- Add Archer active skills. Arrows Shower damage only 1 line, instead of random 4 enemies. Charge arrow have a chance to reposition enemy. -- Thief can now equip arrows, since they can use bows -- All skills and attacks with the bow consume 1 arrow. Elemental damage should be applied. -- Now buffs, debuffs and damage applies per available enemy (AoE attacks now a thing!) -- Magnum Break instead of giving buff to attacker for 1 hit, give debuff to enemies for 1 turn of -20% def. -- Messages from the battle were reworked -- Skills now have range parameter. For example Holy Light skill can now attack from behind the frontlines, same for Heal, you don't need to stand next to your ally. -- Now by using bow, you need to have arrows equiped, otherwise character is going to idle or advance -- In Idle state character receive +50% mana. For example if with normal attack character restore 4 mana, in idle state it will be 6. -- Magic attacks now a thing and rely on M.Def. Magic attack have strict chance of 95% to hit. Magic (and skills attack) can crit same way as normal attack, crit amplify magic damage by +25%, unlike normal +50% from physical crit attack. -- In case character is too far off and in melee, unless it's beginning of the round, he will have to waste move action to advance. - On level increase user should now receive system message - Now battle information will be displayed on the main screen of the game with all positions and enemies and their HP. - Heal skills was tuned down and re-balanced. It relies more on Wisdom stat now.
~ Bugfixes ~
- Fixed error where fire to dark damage would do -75% of the damage instead of +25% - Fixed error where holy to ghost damage would only do -25% of the damage instead of +75% - Correction for puzzle question where letters would be as equal. Z, Y, X = ? instead of Z, Y, X, ? - If character is overweight at the beginning of the round, he will be kicked out from the hunt - Magnum Break now hits with Fire element and whole line of enemies. - Fix error when party tries to travels but person is crafting and it doesn't show the name of the character - Fix chat overlay, when some elements were still on to
Files
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Mar 13, 2021
ROIdle
RPG idle / incremental game where you control party of heroes and challenge the unknown world
Status | In development |
Author | maxogames |
Genre | Role Playing |
Tags | Idle, Incremental, MMORPG, Team-Based |
Languages | English, Russian |
More posts
- Version 0.80Jun 01, 2024
- Version 0.26Sep 25, 2022
- Version 0.25Aug 23, 2022
- Version 0.24Jul 24, 2022
- Version 0.23 - battle reworkJun 07, 2022
- Version 0.22 - items rework v2May 13, 2022
- Version 0.21 - class reworkFeb 03, 2022
- Version 0.19 - major changesJan 01, 2022
- Version 0.18Dec 17, 2021
- Version 0.17Dec 13, 2021
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