Version 0.10 fully released


Here's the changelog covering whole 0.10 release

Version 0.10.0

~ New Stuff ~

- Add possibility for future quests to have emotes in the quests texts
- Add clean daily/weekly statistics functionality. They are cleared 4:00 UTC early morning. Weeklies resets on Monday.

~ Bugfixes ~

- Add messages when user can't do start reset, unlock UI on client side when this happens
- Fix error when redirect from +9 to +10 was not possible because button was hidden - Fix error when on server downtime home screen with login was still accessible - Fix reset wrongfully shown 100z as reset price for 60- level characters instead of real price.

~ Balance ~

- A bit of balance to refinement:
-- Material, mp cost and minutes jump starts at 20-40-60-80 and not 21-41-61-81
-- Iron for levels 1-19 was removed. Now materials required: Phracon(1-19), Emvertarcon(20-39), Rough Oridecon/Rough Elunium(40-59), Oridecon/Elunium(60-79), Oridecon+Elunium+Steel(80-99)


Version 0.10.1

~ New Stuff ~

- Morocc Ruins (Pyramids) added level 1 till level 5. With mobs up to level 68. Matyr, Mummy, Verit, Isis, Mimic, Minorous, Arclouze, Ancient Mummy. Some new items and no new headgear this time.
- Because of Morocc ruins, Thief job quest was moved to pyramids level 1.
- Added Blacksmith secret quest to the game for skill Seasoned Forger and Endow Blaze. Now both will be hidden, until the quest is done.
- Updated skills to have finished quest as requirement.
- Season Forger skill for BS is fully implemented, give out passives and replace neutral armor of Blacksmith with Fire armor. Elemental armor item will override this.
- Endow Blaze is part of enchantment and the system is not implemented yet.
- Few buffs are now stackable: Blessing, Angelus, Loud Exclamation, Improve Concetration, Energy Coat, Weapon Knowledge. That means that if you cast all of them, they will not override P.Atk/M.Atk buff anymore, but rather apply on top of each other. Debuffs for now work like before.
- New scalability bonus was added to M.Atk calculation. Now every 6 INT will be granting a bit of bonus to M.Atk.
- New system for quests were added: "timer" and answer selection. Allowing Mitt to make more dynamic quests in the future.

~ Bugfixes ~

- Fixed server-down page with infinite loop redirects when server goes back to live.
- Formula to give out status points on level up was updated, to give correct amount. Because of this all characters stats will have to be forcefully reset during restart.

~ Balance ~

- Loud Exclamation Merchant skill was nerfed from 4 turns to 2 turns.


Version 0.10.2

~ New Stuff ~

- 7 dyestuffs added as a Daily Quests to Morocc. Resources required as in original game, zeny required is much higher. For now to color yourself just use the dyestuff from inventory
- Some unusable items like Concentration Potion and Fly Wing for now replaced in loot category.
- Craft will now show how much items you have in inventory and storage at the same time. If some of the items are missing in inventory, it will show how much will be used from storage instead. What it means that system will automatically open Kafra Storage (-60z), take all items (you must not be overweight) and will start a craft. (Might introduce some small bugs, didn't tested all of the scenarios)
- Craft is now limited to maximum of 12h, to match maximum hunt time.
- Add zeny requirements as a step for quests - Quests rewards will now ignore overweight state of the player.
- Now instead of relying on browser persistent storage system, character will be stored in a "local" one, per tab. Meaning that on disconnect or F5 refresh, you will not kick out character from the other window. Making multi-tabbing on the same account a bit more convenient. But if you'll try to enter game now from new tab, bypassing character selection, you will be kicked out on the home page of the game.
- Make quest progress bar slightly wider because of zeny being displayed there as a requirement.

[1:03 PM]~ Bugfixes ~

- Fix incorrect answer for puzzle A + B = 30, A - B = 20, A / B = ?
- Fix problem where party leader could kick one player out of the party, invite another person and this person could join the hunt, resulting in having an army of characters in the hunt.
- Fix storage breaking when it reach a limit of 490+. Now it should be fixed and limit of 500 is possible. It was tested with limit of 600.
- Fix overweight check when withdrawing items from Kafra.
- On party member kick, hunt will behave the same as when character leaving the party - the hunt will stop.
- Fix console errors on Kafra Storage page.
- Added "weekly" text to Craftsmans on the leaderboards, since it was missing, while leaderboard was already displaying weekly crafters.


Version 0.10.3 ~ New Stuff ~

- Introduce changelog on the website
- Enable Yggdrasil Seed, will heal 50% out of your MaxHP/MaxMP
- Update to Kafra Storage to support both checkbox and separate buttons for single/multi items transfer.
- Add Prontera Culvert 4
- Add Cramp to Prontera Culvert 4, with new Sapphire and Claw of Rat items
- Add Alchemists' secret skill quest
- "Self-Inject: Formula 451". Skill itself is not yet implemented, but will be available in the list after quest.
- Add pot to craft
- Formula 451. Still under consideration if required materials will be the same
- Add /omg emote to the game
- Add monsters skills mechanics to the game
- Mobs that received skills: Mandragora, Andre, Savage, Horn, Piere, Annoying Goblin, Peco Peco, Thief Bug Male, Poison Spore, Deniro, Poker Face Goblin, Elder Willow, Surprised Goblin, Vitata, Metaller, Scary Goblin, Goblin Archer, Scorpion, Orc Warrior, Drainliar, Eggyra, Golem, Goblin Steamrider, Rotar Zairo, Desert Wolf, Soldier Skeleton, Giearth, Flora, Archer Skeleton, Tank Kobold, Hammer Kobold, Kobold Archer, Hydra, Wild Rose, Orc Zombie, Greatest General, Side Winder, Cornutus, Argiope, Marse, Orc Archer, Obeaune, Orc Skeleton, Stem Worm, Nine Tail, High Orc, Isis, Swordfish, Minorous, Marc, Zenorc, Deviace, Arclouze, Kobold Leader, Strouf

~ Bugfixes ~

- Few typo corrections for Thief of Fire quest
- Updated terms and conditions, to say that website IS NOT tracking anyone, there is NO google analytics, facebook analytics or any other tracker in the game.
- Fix craft, when taking items automatically from Kafra would break midway or would not work at all


Version 0.10.4

~ New Stuff ~

- Add Elixirs to Pre-Hunt Configuration, for now Concentration/Awakening/Berserk potions only. They increase Speed - Initiative Roll. Buff applies before the battle, stays for 100 rounds or until hunt finish.
- Add Alcohol to Tonic Crafts, craftable from 51 level with Advanced Alchemy
- Finalized and added Self-Inject: Formula 451 skill for alchemists. It decrease Alchemist EVA by 50, but increase P.Atk +250, 10 Speed, enchant armor with Chaos (Dark) element, heal Alchemist by 25% or 1000 HP which-ever is higher and then heal each round for 100 HP until the effect wear off.

~ Bugfixes ~

- Add missing 2nd jobs to Safety Boots
- Remove monsters dependencies on skills, they will now cast all skills require Blue Gemstone, Red Gemstone, Potions or Arrows
- Found and fixed a huge bug in HIT calculation of monsters, it was very low than it suppose to, since level of monsters was never taken into account. Some enemies like Orc Skeleton or Zenorc had -50 or -60 HIT respectively.
- Correct Blacksmith quests on a question who drop Hammer of Blacksmith
- Correct text in Alchemist quest
- Fix error when during crafting, when some items are taken from Kafra Storage and character is in overweight Kafra become inaccessible until the refresh of the page
- Fix craft timer not displaying properly decreased time, disallowing crafter to reach 12h craft timer.

~ Balance ~

- All of enemies HIT and EVA was rebalanced. Some of the monsters had very low HIT and EVA set for them. Especially for mobs that were implemented in patches 0.2 or 0.3. Where there were no magical attacks, or parties, etc. Now monsters should be in the same conditions like players when it comes to HIT/EVA.
- Rebalanced all mobs that use Magic skills, but had very-very low INT. For example, Nine Tail don't have only 1 INT anymore and will hit much harder
- Some skills of mobs were moved in turns
- Decrease the time required to craft Formula 451 potions from 15 to 3 minutes.
- Buffed Soul Staff M.Atk from 130 to 160

v0.10.5

~ New Stuff ~

- Add rest of Alchemists Elixirs into the game. They work the same way as speed potions. Enables at the start of the battle for 100 rounds or until hunt ends. Next drink will be at the beginning of the next wave of monsters.
- Add Elixir Expertise to the Elixirs configuration. It's only available when skill of at least 1st level is learned. The difference between this and normal elixir drinking, that only 1 slot can be used instead of 2. 3 pots consumed instead of 1 and whole party receive buff irrelevant of party size. And the duration increase to 120-200 rounds instead of 100. Elixir Expertise applied always first. So other members would not waste their pots.
- Add min/max buttons to number input fields across the game
- Add HP dropdown in config for Self-Inject: Formula 451 skill
- Refinement was redone, now it will take short amount of time to refine items until +7. 5-10 seconds. After it will grow to few minutes, it will depend on refinement level (after +7) and items of Level 60+ have higher prices, mana and time costs.
- Refinement is now available to everyone for items up to level 60 and for refinement of up to +7. It can be done even by novice, but chance of refinement will be -10% for each step and also it is not possible to include Hammer of Blacksmith chance increase by non-blacksmith characters without Refinement skill

~ Bugfixes ~

- Fix maximum weight not being displayed in inventory and some other transitions within the game because of last patch refactor update
- Fix bug where job bonus stats for attributes calculation were applied twice
- Fix range check on healing skills (Heal, Potion Pitcher, Rain of Pots) that would allow Alchemist/Aco to stay at the back while still do the melee attacks

~ Balance ~

- Reduce Marc M.Atk from 390 to 310
- Reduce Strouf M.Atk from 475 to 350
- Increase Weapon Perfection round duration from 3 rounds to 5,6,7,8,9 depending on skill level, if buff is already on, recast of the skill will be skipped

Files

index.html Play in browser
Aug 04, 2021

Leave a comment

Log in with itch.io to leave a comment.